Hi, I’m Belian

I’m a technical designer with a big passion for making unique and interesting experiences. When I’m not working on projects, I’m probably building a game or learning something new. I love the challenge of turning concepts into interactive experiences, and I’m always chasing that moment when everything just clicks.

profile


What I Do

Core skills:

  • System / Technical Design
  • Prototyping (Unreal Engine Blueprints)
  • Playtesting & Iteration
  • Game Design Documentation

Background

I’m a game designer from Hungary, recently graduated from Breda University of Applied Sciences with a degree in Creative Media and Game Technologies. My focus during my studies was technical design, working primarily in Unreal Engine using Blueprints to build and iterate on gameplay and UI systems.

Beyond the project-based study, I sought out additional ways to become a better developer, learning Blender for low-poly 3D modeling and building a foundation in art fundamentals to complement my technical design background. This gave me better interdisciplinary communication skills, as well as basic art skills that I used for both personal and professional projects.

For my graduation project, I designed and developed Goblin Crusade (page coming soon), a multiplayer game, which received a grade of 9.6. The project pushed me to be better at every stage of development, from systems design to AI and animation. It was an exceedingly challenging task to accomplish, especially with no previous knowledge of Unreal Engine’s multiplayer infrastructure.

I’m currently looking for opportunities to apply and grow these skills as a game designer, particularly in roles that combine technical design work with a broader creative perspective.


Tools & Technologies

CategoryTools
EnginesUnreal Engine, Unity
DesignMiro, Canva, Photoshop, Aseprite, Office
PrototypingUE Blueprints, Python, C#
ProductionJira, Codecks, Trello, Confluence
Version ControlDiversion, Perforce, Git

Selected Projects

  • Be There In Five! - GMTK 2026 - Designer and Programmer - I designed and made the 3Cs, interaction system, most of the level elements and the UI functionality.
  • Goblin Crusade - Solo Project - I designed and made the project alone for my University diploma project. I built the multiplayer infrastructure, 3Cs, AI, UI, 3D art, animations and level design.
  • FISH CAKE - Solo Project - I designed and made the entire project alone for a University assignment.
  • Wait Outside! - GMTK 2025 - Designer and Programmer - I designed and made the 3Cs, interaction system, most level elements and all UI.
  • DREADTOME - Technical Designer - I designed and made the backend for the Menus, difficulties and made prototypes for 3Cs and level elements.
  • Bubble Guys - GGJ 2025 - Designer and Programmer - I designed and made the 3Cs, base multiplayer infrastructure, score system and UI.
  • Parasite Pursuit - Designer - I worked on designing the core game loop.

(See the projects page for full case studies.)


Beyond Design

*(See the inspirations page for media that shaped me.)


Get in Touch