Be There In Five! - GMTK 2026

Page is work in progress. Role: Technical Designer, Generalist Studio/Team: Game Jam entry Duration: 4 days Engine/Tools: Unreal Engine 5 Team Size: 3 Platform: PC (itch.io) Overview You play as a university student living alone. Your mom just texted that she’s arriving in five minutes. Race against the COUNTDOWN in this fast-paced cleaning game! My Contribution Player Made the entire 3Cs, most of the interaction system, camera shakes and all player-related effects (other than SFX). Implemented a simple text display system for character monologues. UI ...

July 26, 2026 · 1 min

FISH CAKE - University Project

Page is work in progress. Role: Solo Developer Studio/Team: University project Duration: 14 days Engine/Tools: Unreal Engine 5 Team Size: 1 Platform: PC (itch.io) Overview Collect FISH. Make CAKE. University project made in Unreal. My Contribution Made the entire game myself. Results & Reflection Ship status: Shipped (itch.io) What worked well: What you’d do differently: Media Links itch.io: [FISH CAKE]

November 30, 2025 · 1 min

DREADTOME - University Project

Page is work in progress. Role: Technical / UI Designer Studio/Team: University Project Duration: 24 Weeks (2025) Engine/Tools: Unreal Engine 5 Team Size: 23 Platform: PC (Steam) Overview DREADTOME is a first-person shooter set in a twisted eldritch library inspired by the world of Warhammer 40K. Media My Contribution Settings & Optimization Systems Developed functionality for the Main and Settings Menu, including gameplay, video, accessibility and audio options. Features include adjustable difficulty, camera shakes, gamepad rumbles, mouse inversion, camera sensitivity, movement toggles, window mode integration, resolution integration, display selection, FOV, gamma, V-Sync, motion blur, SSAO, and full quality settings (textures, GI, AA, shadows, reflections, shading, post-processes). Implemented optimization work related to settings configuration, saving and menu performance. ...

August 10, 2025 · 5 min

Freezing Friction - University Project

Page is work in progress. Role: Technical Designer Studio/Team: University Project Duration: 12 Weeks (2024) Engine/Tools: Unreal Engine 5 Team Size: 17 Platform: PC (itch.io) Overview Freezing Friction is a fast paced third-person shooter where movement is your fuel. Players must skate and grapple through an icy cave to unleash attacks on a massive worm and its spawn. Media My Contribution Gameplay Systems Development Designed a modular enemy movement system responsive to player position and vision cone. Prototyped diverse enemy attack types: collision, proximity-based explosions, projectiles, and long-range sniping. Dynamic Difficulty Scaling ...

August 10, 2024 · 4 min